[Syllabus] [Schedule] [Homework] [Projects] [Resources] [Directory]
Fall 2016 Meeting Location: WVG 108 4 sem hrs |
(617) 373-5477 Office: 177-911 Office Hours: Th 4-5:30
|
|
TA Stefan Olafsson Office: 177-9th Office Hours: Wed 11-12 |
|
Overview
|
This course provides an introduction to and overview of the field of human-computer interaction (HCI). HCI is an interdisciplinary field that integrates theories and methodologies from computer science, cognitive psychology, design, and many other areas. Course readings will focus on current practice in interface specification, design and evaluation, with a few additional readings in current HCI research. Students will work on both individual and team projects to design, implement and evaluate computer interfaces. The central focus of the course is a semester-long project, in which students will design, implement and evaluate a user interface. Students will be incrementally led through the phases of ethnographic study and requirements analysis, scenario-based design, paper prototyping, computer prototyping, and several methods of usability analysis and evaluation. The course also involves an introduction to software architectures used in modern graphical user interfaces, including the implementation of a few simple interfaces using the Java Swing toolkit.
|
Prerequisites
|
|
Objectives |
Upon successful completion of this course, students should be able to:
|
Textbooks |
Required: Designing Interactive Systems, Third Edition by David Benyon,
Pearson (2014).
Optional/Recommended: Substantial
readings will be drawn from the following three texts.
Usability Engineering: Scenario-Based Development of Human-Computer Interaction by Rosson, M. and Carroll, J.
Usability Engineering by Nielsen, J. The Design of Everyday Things by Norman, D.
Additional readings will be provided online.
|
Course Requirements |
This course requires a significant amount of work outside of the classroom. A typical week will consist of:
|
Grading |
Grades will be based on the following:
|
Class Format |
A typical three-hour class will consist of:
|
Course Rules |
Academic Honesty. Individual homework assignments must be each student’s own work. Team projects must be the work of the students in the team. Plagiarism or cheating will result in official University and CCIS disciplinary review.
Missed Exams. There
are no makeup quizzes, but the lowest quiz grade will be dropped. Per CCIS policy, there will be NO MAKEUP OR ALTERNATE EXAM TIMES
for the final. You must plan to be on campus the day the registrar schedules the exam for, otherwise you will receive an F.
Due Dates. Work due on a given day must be posted online by noon so that it can be reviewed in class.
Late Assignments. Assignments (individual and team) that are turned in late are automatically lowered one grade. Assignments will not be accepted more than one week late. Because the project activities each week build on the prior weeks’ results, students are strongly encouraged to turn in their work on time in whatever state it is in.
Etiquette. Please keep cell phones silent during class. If your texting/talking/emailing/gaming activities during class are deemed disruptive, you will be asked to leave.
Team Projects. Students will be given the option of working in teams of 2-4 students on their project at the beginning of the semester (no more than three students per team). At the request of any student, at the time of any team project assignment deadline, teams will be split into individual projects. |